Thursday, September 19, 2013

NOWHERE - Let's Make It Happen!


This is the day. The day that our love child NOWHERE goes into official crowdfunding to allow us to work full time on the game that we always wanted to play.

The NOWHERE site has been completely rebooted and now features the concept trailer that we have put everything into within the past week. Until now I was very hesitant to give the big picture away, but as we depend on your support, this is the last ace that I had in my sleeve.

Much love also goes out to the great folks from Humble Store who are shouldering the payment process for us. Buying NOWHERE will now add the alpha to your existing humble account. If you already have an account with us, you'll still receive new Alphas this way, with an option to migrate NOWHERE to your Humble account if you like, and the ability to upgrade your tier.

We hope that you'll love what we're doing and ask you to tell everyone you know about NOWHERE. The internet is a noisy place, so let's be the loudest, if only for half an hour. Our success is your success.

5 comments:

  1. Dank Rock, Paper, Shotgun habe ich hierher gefunden. Das Konzept klingt toll und auch wenn ich mir die Umsetzung schwierig vorstelle. Aber das ist ja euer Problem. ;)

    Ich werde auf jeden Fall dazu Beitragen, dass die Entwicklung weiter gehen kann und wünsche viel Erfolg.

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  2. Freut mich das es noch mehr begeisterte Indie Developer aus Deutschland gibt!
    Euer Projekt schaut absolut fantastisch aus.

    Wünsche euch alles erdenklich gute und viel Erfolg mit eurer Kampagne!

    MA-Simon | www.sureai.de

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  3. Hi! I came across this project from PCgamer- and I'm quite excited by this game!

    That being said, I'm finding it difficult to invest my money in a game that seems so vauge- and I'm scared that the game could end up trying to do too many things and not do any of them well (like spore spore, which was in part, ruined by management meddling) or be so abstract that the 'high' concepts like communication, politics and community are lost in a sea of neon.

    I look forward to hearing you talk more about your vision for how the game will develop in a more specific manner (for instance, how does conversation in nowhereian work? does one need to manually translate words? will the language be more pictographic? Does this allow you to have 'deep' conversations with your fellow nowhereians about politics without being brain-bustingly confusing?)

    and I wish you the best luck with this ambitious project.

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  4. I invested, cause I trust you :-D Now go and continue the masterpiece, happy robots!!! ;-)

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