Tuesday, March 15, 2016

NOWHERE Progress Report March 2016

Leonard wrote on the NOWHERE Steam Greenlight page about our current progress:

Hi, Leonard here. I'm sorry for the delays towards releasing the next alpha. I've been spending the past year in R&D hell developing technology that helps us getting the game to become as dynamic as we're envisioning it to be, and moving it sufficiently far away from anything that people can buy currently. That means even some of the basics are still missing, but our commitment to development is unbroken. I'm working nearly every waking minute on the game. If you are interested in the technical details, have a look at my frequently updated Devlog, or my twitter at @paniq. We also have an IRC channel where you can talk to us directly; irc.freenode.org, #duangle.


New Shadertoy: Light Propagation Volume https://www.shadertoy.com/view/XdtSRn

3 comments:

  1. Love you guys. This is your baby; from your lives, from your dreams, from your clay. However long it takes give it what it needs to fly as you envisioned. As a piece of art placed within the history and evolution of this interactive medium, its existence lasts far beyond its initial reception. Consider that it is a timeless thing. Time and consideration are what will make it.

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