This is a quick run through the alpha 7 build of ginshu. The maps and models you see are engine tests and do only remotely reflect the final art style of the game. A new depth of field filter emphasizes the character and gives the player depth cues. The test level was changed to use hand-painted vertex colors instead of differently colored materials. The character no longer carries a flashlight around and has been repainted, which emphasizes the black-velvet / glow-from-within art style.