Changes:
- The planet is now cubic, allowing to better align building elements with the floor.
- Turned off music for now.
- Attacks only begin when battery starts charging.
- The Critter attack waves follow a new pattern. Each new wave is introduced by an alarm sound. Correspondingly, the battery takes longer to charge, ending just around the last wave.
- Keys 1-9 select inventory items.
- Small mouse movement fixes on OSX, still not perfect.
- Side-By-Side 3D Mode: start with command line -s sidebyside (open ginshu.app --args -s sidebyside on Mac)
- Config folder moved from ~/.duangle to ~/.config/duangle on Linux / OSX (following XDG specs), %APPDATA% folder in Windows (Users/username/AppData/Roaming).
- Various fixes.
Known Problems:
- Mac OS X: Mouse input has odd sensitivity. Mouse input is glitchy at times, app appears to be not perfectly full-screen.
- Mac OS X: If using a trackpad, the scroll action is too jerky to be useful.
- Blender Engine related: When the framerate drops below 30 frames, the game may not register key/button presses unless you hold the key/button for a longer time. This bug has been added to Blender's bug tracker.
- Linux: The linux build is for 32-bit systems. Some 64-bit platforms do not provide 32-bit support libraries out of the box. 64-bit Ubuntu e.g. requires the ia32-libs package to be installed (it's in the Ubuntu repository).
Known Problems:
- Mac OS X: Mouse input has odd sensitivity. Mouse input is glitchy at times, app appears to be not perfectly full-screen.
- Mac OS X: If using a trackpad, the scroll action is too jerky to be useful.
- Blender Engine related: When the framerate drops below 30 frames, the game may not register key/button presses unless you hold the key/button for a longer time. This bug has been added to Blender's bug tracker.
- Linux: The linux build is for 32-bit systems. Some 64-bit platforms do not provide 32-bit support libraries out of the box. 64-bit Ubuntu e.g. requires the ia32-libs package to be installed (it's in the Ubuntu repository).